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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.08 19:36:00 -
[1]
Why does the pilgrim get hosed and does not get the range bonus of it's specialized EW like every other Force Recon. The Devs should remove the damage bonus (that other Force Recons do NOT recieve) and replace it with a range bonus like the Curse. Why would this not work? --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.08 22:40:00 -
[2]
Originally by: Atomos Darksun If you give the Pilgrim a range bonus the Curse will become just the same as the Rook.
Rep bonus or something, perhaps make it a strictly TD boat.
What about Huggin? You know why the only reason the Curse is so common compared to the other Combat Recons? Because the other races Force Recons get the range bonus, which is so useful (obviously). But, you know, just keep saying how the pilgrim is fine, Im sure you'll eventually convince yourself. --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.09 00:17:00 -
[3]
Originally by: Atomos Darksun
Originally by: Marcus Druallis What about Huggin? You know why the only reason the Curse is so common compared to the other Combat Recons? Because the other races Force Recons get the range bonus, which is so useful (obviously). But, you know, just keep saying how the pilgrim is fine, Im sure you'll eventually convince yourself.
I never said the Pilgrim was fine. It's a piece of ****, that's a fact.
But you can't give it the same range bonus the Curse has, because then you have a Curse that can cloak. Why have a curse when you can just do it with that Pilgrim?
Maybe give it half the range bonus the curse has, so it still has to operate within Point range but not in the web/death zone. Or something completely different, like make it a strictly awesome TD boat.
But did you read the OP. I'm saying that all other Force Recons get the range bonus. So what if the Pilgrim would become like the Curse. The Curse would still have more damage capability. What you are not seeing in my argument is the fact that ALL THE OTHER RECONS ARE BONUSED LIKE THIS. --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.09 04:09:00 -
[4]
Originally by: Stuart Price Replace drone damage bonus with nos/neut range bonus. That will put the Pilgrim in line with the other force recons as far as the relation to combat recons is concerned.
Yes, it will make it a frighteningly evil pvp ship but considering that every other ship I see flying around these days is a rapier (or don't see thanks to covops cloak as the case may be...) I'm not too bothered about that.
Exactly. It is the single ship that does not fall in line with the entire recon family. Drop the stupid DPS and Drone hitpoints bonus and put a range bonus for the neuts. For all of you people that are ignorant and sit there saying "Now what would that do for Pilgrim pilots? balh blah blah."
Well, if you can't see it, then stop arguing right now, because it means you've realy never flown it. In gangs the pilgrim is a ******* pita because you have to fly to anything to actually use the neuts. And in these days everything is goddamn nanoed, so you can rarely ever get to anything to be effective AT ALL in gangs. This bonus would change that fact, and make the pilgrim formidable again.
For all of you that say "but we will lose our favorite solo ship that we probably haven't flown in months and thus don't even realize it's short-comings," well, I say to you the phrase you've probably uttered in this very forums countless times: Adapt. --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.09 05:10:00 -
[5]
Originally by: Corduroy Rab
Originally by: Marcus Druallis
Originally by: Atomos Darksun
Originally by: Marcus Druallis What about Huggin? You know why the only reason the Curse is so common compared to the other Combat Recons? Because the other races Force Recons get the range bonus, which is so useful (obviously). But, you know, just keep saying how the pilgrim is fine, Im sure you'll eventually convince yourself.
I never said the Pilgrim was fine. It's a piece of ****, that's a fact.
But you can't give it the same range bonus the Curse has, because then you have a Curse that can cloak. Why have a curse when you can just do it with that Pilgrim?
Maybe give it half the range bonus the curse has, so it still has to operate within Point range but not in the web/death zone. Or something completely different, like make it a strictly awesome TD boat.
But did you read the OP. I'm saying that all other Force Recons get the range bonus. So what if the Pilgrim would become like the Curse. The Curse would still have more damage capability. What you are not seeing in my argument is the fact that ALL THE OTHER RECONS ARE BONUSED LIKE THIS.
My guess would be that the pilgrim is different because NOS/Neut are more direct weapons than ECM/Damps and to a less extent webs. Don't get me wrong I would love for my pilgrim to have a nos/neut range bonus, but I can also see how that might make the ship a bit too good.
The thing is though the argument still doesn't make sense (the other guys, not yours). I mean, why have a Huginn when you have a Rapier that can do everything the Huginn can, but also warp cloaked.
The difference is, is that the combat recons do more damage. Thats it. Make it so with the Pilgrim and Curse. --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.09 12:56:00 -
[6]
Originally by: RuleoftheBone Edited by: RuleoftheBone on 09/06/2008 11:22:58
Amarr cruiser V completes in 13 days. Note I said works nicely with existing skills...I did not intend to imply experience beyond watching other excellent pilots fly this ship.
The setup:
[Pilgrim, Final] 1600mm Reinforced Rolled Tungsten Plates I Dark Blood Adaptive Nano Plating Dark Blood Adaptive Nano Plating Medium Armor Repairer II Internal Force Field Array I
10MN Afterburner II Domination Warp Scrambler Fleeting Propulsion Inhibitor I Balmer Series Targeting Inhibitor I, Optimal Range Disruption Medium Capacitor Booster II, Cap Booster 800
Covert Ops Cloaking Device II Recon Probe Launcher I, Snoop Scanner Probe I Medium Unstable Power Fluctuator I Small Energy Neutralizer II
Anti-Thermic Pump I Anti-Kinetic Pump I
Drones drones and more drones.
For my intended usage I am quite confident the setup detailed will work fine...and also for very small gang work. With the exception of certain passive tank ships and missile spamming terrors like the Cerb/Raven I have every confidence the Pilgrim will perform just as capably as my Rapier...possibly more so given an active EWAR system AND a rather nasty short-range neut capability.
It just means more comittment to the engagement due to short range. Not so easy to bail with a Pilgrim if things go pear-shaped.
I must have misunderstood you. When I read your list seeing words like "gatecamp" and "nano" that mean diddly to me in losec flying a Recon I thought you were implying a certain combat style (el blob) that ain't my thing .
In any case...I think the setup manages to tick your boxes in a reasonable manner aside from lack of MWD option for 0.0 and a couple semi-expensive faction bits required to make it work. Having Recon V and max/near-max fit skills utterly required. There are of course some obvious minor variations that allow for fitting 2 medium neuts or modified EWAR mids but you can poke those around yourself. Ditto rigs of preference. Ditto the AB..but I am Minmatar specialized for the most part and I find it difficult NOT to fit a prop mod .
The probe launcher is an option of course. But for solo/small gang I find it to be virtually mandatory to maximize hunting opportunities.
-I have no regrets in expending the SP time to fly this ship (oh-Curse as well-yeah)
-I am confident it will perform as expected.
-Drakes will remain safe from my attentions (I don't know why I bother trying).
-If CCP decide to give the ship a boost-great. I won't complain. The Pilgrim pre-NOS balance was one of the most terrifying ships to have decloak on a victim (it scared the nuts off me the first time I was on the recieving end...from DE no less) and it still presents a significant threat. It won't take but a little tweak to CPU and perhaps some careful adjustment to cap warfare range ability (or DPS...or tank) to return the ship to its former glory and more even parity with other Force Recons able to engage from mid-long ranges.
And yeah...its a setup from EFT. I have not flown it yet. Ship and mods are sitting in hangar awaiting installation. I'll let you know how it goes.
**EDIT**Yeah you can save CPU with a Sister's launcher but that is a seriously expensive piece of gear to hang on
But see, this is why people tell you to fly the ship before telling others how it performs. You are sitting there telling us the ship is fine, yet you plan to fit ONE medium neut and 1 small neut? Really? --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.09 13:41:00 -
[7]
Originally by: RuleoftheBone Edited by: RuleoftheBone on 09/06/2008 13:23:38
Originally by: Marcus Druallis But see, this is why people tell you to fly the ship before telling others how it performs. You are sitting there telling us the ship is fine, yet you plan to fit ONE medium neut and 1 small neut? Really?
Yes. Sufficient for the work I need it to do. Think about the setup a bit and read the comments.
And the faction stuff is not overly expensive btw.
YMMV.
And Lord Waratron...you can dismiss my not having flown it. Yet. Fair enough. But aside from tossing out a one-liner disregarding another pilots experience. knowledge, and abilities your counter-post does not actually critique the setup for its intended purposes.
Guess we'll have to see what the ole KB (and my loot hangar) say in a month's time.
**EDIT**Branko is correct. Setup is primarily for mission busting and engaging lone targets. And the Pilgrim kill highlighted by Erotic was dusted by a Hurricane/Drake combo...hardly a clever choice for the pilot to engage. Knowing what I know of mission/anomaly work the setup I detailed will work better than my Rapier. For open space...my Rapier will always be favored. For deadspace and similar...the Pilgrim is a more sensible choice.
**Final edit**There is flexibility in the design. Read my entire post to decipher why. Until CCP decided to boost the ship in some fashion I fully intend to make it work as is..and as something other than a 0.0 hauler.
I'm not even going to argue with you on this matter. Just saying your fit is sub-par and is not taking advantage of the one bonus on the ship that makes it useful. When you lose the ship, remember this thread. I will never acknowledge your opinions about a ship until you've flown it, period. This is because I've even done what you're doing now: looking at EFT and saying, "Ohh, that looks like it could work." When in reality its a horrible fitting and there is a reason people don't fit it like that.
People have been complaining about the Pilgrim for a while, no offense, but you're not going to come out of the blue and fix it while you've never even piloted it. Not trying to sound like a ****, but I'm just saying... --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.09 16:30:00 -
[8]
Originally by: RuleoftheBone Edited by: RuleoftheBone on 09/06/2008 14:07:57 Edited by: RuleoftheBone on 09/06/2008 13:56:54 Edited by: RuleoftheBone on 09/06/2008 13:52:45
**EDIT**The more I think about it the more a range bonus to the neut/nos capabilites of the Pilgrim would be hugely overpowered. If any improvement is intended hopefully the designers look at DPS/cap/CPU/something drone related for potential boosts bearing in mind the close range nature of the ship.
And why is this? When you make sweeping generalizations like that it helps to provide some reason. All of the other Force Recon ships get the range bonus. How is a ranged neut bonus (which is already found on the Curse) be any more overpowered than a ranged web bonus. You are not making any sense. --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.09 22:26:00 -
[9]
Originally by: Ruciza
Originally by: Lord WarATron
1. Pilgrim not a gang ship
[...]
the reality of how pvp works.
Your reality. And it is not very impressive given that you already fail in your first sentence.
Do you really have to use each and every bonus every time? Silly people.
lol? You realize how much it takes out of me to agree with a bob guy :p
THE PILGRIM CANNOT PERFORM IN A GANG
If you think it does, its because you have ABSOLUTELY no grasp on how the **** pvp is done. And after stating that sentence, I'm not going to continue, because it would be a waste of my time. --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.09 22:40:00 -
[10]
Originally by: Methem
Originally by: Lyria Skydancer
Originally by: Methem but not be a cloaking curse.
Rapier is a cloaking huginn, falcons is a cloaking rook and arazu is a cloaking lachesis. Where does all this anti cloaking curse wave come from? You anti cloak-curse then you should be anti 3 other ships that behave exactly like that too.
I think it would be overpowered. But thats my opinion, you are entitled to your own.
And my opinion is strictly that your opinion is wrong. --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.09 23:13:00 -
[11]
Originally by: Diomidis
Originally by: Marcus Druallis
Originally by: Ruciza
Originally by: Lord WarATron
1. Pilgrim not a gang ship
[...]
the reality of how pvp works.
Your reality. And it is not very impressive given that you already fail in your first sentence.
Do you really have to use each and every bonus every time? Silly people.
lol? You realize how much it takes out of me to agree with a bob guy :p
THE PILGRIM CANNOT PERFORM IN A GANG
If you think it does, its because you have ABSOLUTELY no grasp on how the **** pvp is done. And after stating that sentence, I'm not going to continue, because it would be a waste of my time.
Imagine the pain I'm going through, having to agree with both Bobbits AND Lyria!
Hey, the Pilgrim can perform in gang...you just neglect the NOS/Neut bonus, warp in at 100km from the gate, and fit MWD + SB + 3x TDs to screw up a few turret sniping BSs or fight closer with 4x TDs...it's a falcon like approach
You nano the lows and fit some relays for the cap to last, and hope your drones will chase off stupid ceptors...and who knows...one might even try to web you, so that you can neut him
I feel like thats so blasphemous that I wouldn't do that tho lol
And yeah I agree with Lyria as well :p --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.11 01:17:00 -
[12]
Originally by: Endless Subversion
Originally by: Daanika Unfit the MWD, repackage the AB... fit 2 webs and feel the rush of ruining someone's underwear by uncloaking 7k off their hull...
Ah. You must have meant "feel the rush of shortly having one less worthless pilgrim". Engaging anything PvP fit and larger than a cruiser is going to result in a dead pilgrim.
Not to mention the loads of other problems with having a <13km engagement range with 0 propulsion mods...
I've flown the pilgrim for ages and it's total rubbish for anything besides hauling and solo mission ganking.
But thats not what EFT said! God I hate that program... lol
--
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.11 17:04:00 -
[13]
Originally by: Kerdrak Edited by: Kerdrak on 11/06/2008 17:03:55 Pilgrim is ok, if you don't like to fly it because can't be nanoed don't fly it (you still have the Curse), it's an excellent close combat hac with cloak.
lol? Excellent as compared to what? An Osprey? --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.11 17:05:00 -
[14]
Originally by: Barbens The main reason behind the last of a range bonus, is the fact that i can warp cloaked. Think about it, why do you need 40k range, when you can sneak up on them?
BaRbEnS
That logic is simply wrong. Not opinionated, just wrong. Look at the entire class of Recon ships then try and make that argument... I really wish the people on the forums actually logged in every once in a while... --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.11 22:08:00 -
[15]
Edited by: Marcus Druallis on 11/06/2008 22:14:29
Originally by: Kerdrak
Originally by: Marcus Druallis
Originally by: Kerdrak Edited by: Kerdrak on 11/06/2008 17:03:55 Pilgrim is ok, if you don't like to fly it because can't be nanoed don't fly it (you still have the Curse), it's an excellent close combat hac with cloak.
lol? Excellent as compared to what? An Osprey?
You obviously have no clue
lol soooo obvious. Since the Pilgrim has fewer acceptable targets than probably a taranis... --
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.12 12:47:00 -
[16]
Originally by: Cpt Branko Edited by: Cpt Branko on 12/06/2008 11:58:26
Well, it does in a number of ways, but it's primarily because it's got huge fitting issues and so on; not because of lack of range. There's nothing wrong with killing people at short range. Adding range to it would require a serious gimp in its damage-dealing capabilities, really, with keeping the fittings as gimped as they are.
tl;dr: nano-Curse is fearsome, but it doesn't cloak, which IS a big deal. A cloaking nano-Curse would simply be overpowered, it has to make significant sacrifices to compensate for the covops cloak.
Yes, it would require a change in its bonuses. When adding the range bonus to neuts and nos, remove the drone damage and hitpoint bonus. Now, how the hell would this ship be overpowered when its only damage comes from 5, unbonused medium drones? If anything, it is the LEAST overpowered out of the entire recon family. |
Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2008.06.12 12:48:00 -
[17]
Originally by: Inertial I like the Pilgrim, so I don't care really how badly it may be compared to the curse, I won't fly it because its the best thing out there, I will fly it because it is the ship I like the most atm.
I still haven't finished training for it, but when I do, I am planning on fitting it like this:
[Pilgrim, New Setup 1] Medium Armor Repairer II Medium Armor Repairer II N-Type Thermic Hardener I N-Type Kinetic Hardener I N-Type Adaptive Nano Membrane I
10MN Afterburner II Warp Scrambler II X5 Prototype I Engine Enervator Medium Tapered Capacitor Infusion I, Cap Booster 800 [empty med slot]
Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Medium Diminishing Power System Drain I Covert Ops Cloaking Device II
Nanobot Accelerator I Auxiliary Nano Pump I
Hammerhead II x5 Warrior II x5 Hornet EC-300 x5 Hammerhead II x5
Tanks nicely enough and everything (350 dps + I think, I'll invest in implants and hardwireings). It is meant for low-sec tough. I got no idea if it will work, or how it will work, so I guess I will figure out after loosing a few
You like it because you haven't tried flying it yet. Wait and see. |
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